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Week eight - Kitchen wall texturing and blocking out colours

  • bs266757
  • Nov 13, 2022
  • 3 min read

I started the week focusing on the remaining wall textures I had left to do. I first did the orange brick texture for the kitchen walls, which I created as a tillable texture in substance designer. I had created a brick texture before for my GART160 shop project so used similar steps I did for the brick texture I used for that, however adjusted it to remove the grunge elements as this is interior brick and my shops bricks were for the exterior.


When importing the texture into unreal I added a texture coordinate node to adjust the size of the tillable space as when I originally loaded in the texture the bricks were too big.


I applied the brick texture to the kitchen walls and then went back into Maya and adjusted the Uv's so the bricks were near enough seamless with each other. After I had it set up on the model I tried a couple of different brick sizes to see which size looks most like the reference.



Next, I made the second wall texture I needed for the kitchen, the white tiles that go half way up the wall. I made these look quite simple since they are very unnoticeable in the references and are very plain in general. I resized them in the same way I did the bricks.


I then wanted to start working on blocking in the colours of the big assets in the scene. I made a list of the main colours I needed to make and made them in the same way I made the wall paint in substance designer. I made them very basic since they're just the basic blocking colours. I made a medium and light brown for the wooden items, I also used the light brown for the floor base, I made a metallic grey, a pastel pink and later on I also made a black. The cream coloured items I just used the cream wall paint texture and the same for the green and blue items to save some time. In this time I also lowered the ceiling of my whole model as it was something I had been noticing I needed to do, after doing it I notice the doors look much more in scale which was the goal and overall looked more accurate to my reference photos.





With the first round of colour blocking I just applied the coloured texture to the whole object. I wanted to make the colours look a bit more accurate so went into Maya and separated some of the items to have different textures. For example, the material of the couch separated from the wooden base and feet, or the side table that has the blue accent colour. I also added some detail to the built in kitchen elements. instead of it being all blue, I made the counter top brown and made the cupboard knobs white and added some drawer handles in Maya to add.





I then modelled the three rugs and imported them into the scene, I just applied the base cream colour to them for now.



Next, I went back to modelling and put in the photo/poster frames from the scene. I then textured them, they were all very different frames and so I varied between brown and block depending on what looked closest. These are mainly block out frames since I would like to eventually go back and make the frames look as accurate as possible to the references detail wise.






I have kept using my Trello board throughout the week. I haven't yet moved over what I'm planning on doing the next week just because I have a few ideas of what I could be doing.



The main idea I have for what to do next week is starting to make what I've labelled as 'mid-assets', however I'm torn between doing this or detailing the assets I already have so will see what I believe I should prioritise when it comes to next week. I am really happy with the progress that's been made this week and think the colour blocking was a very important and useful step of me getting a better idea of what my scene is looking like.


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