Week eleven - Texturing
- bs266757
- Apr 23, 2022
- 2 min read
I re-uved my lamppost and used substance painter to texture it, I gave it a basic metal appearance but to fit with the rugged theme I added rust and moss. I also used what I had learnt with the window texturing and made the light 'bulb' transparent.

I started texturing the roof tiles on substance painter but I didn't really like the effect i was getting and also wanted to use the same texture/colour on some other parts so decided to redo it with substance designer instead.

This is how the shop looked with the substance painted tile texture and I just didn't like the look of it and also how dark I did it. I also textured the guttering/pipes with substance painter and didn't like the look of them much either, also I realised my uv for the guttering was very messy so I removed the texture to fix and redo at a later stage.

I redid my tile texture with substance designer and this is the first texture I managed to make completely myself without following a tutorial its not the most detailed or intricate but I think it shows progress from practicing.

I added the tillable 'tile' texture to the roof tiles and also the roof slabs and the overhang block on the first floor. I think this texture works alot better since everything looks more cohesive and i think the texture and colour is better.

After importing the lamppost textures in I added a light source to the 'bulb' which i think makes the lamppost look alot more real and I think it helps to highlight details of the tiles and other areas around it which I like.






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